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    • Hey there, you might know me as Go Again L4M in game. I started off playing door until I got a Shadow drop from ToA. In the meantime I've completed about 200 900+ invocation runs over different accounts and I'm only missing the pet from my completion log. I'll be releasing guides for most common builds in the game. I'm currently setting up my door build to display the full potential (and fun) you can have in ToA as a Dinh's Bulwark spec master. However, considering when I got my Shadow I swapped my main account to a Berserker Mage, I will be releasing guides in the following order: Berserker Mage, Weapon Master Melee, and any form of Ranged build. The most basic guide will follow. Excuse me talking uncomfortably to myself. I've only ever had to do this for university pitches, so have mercy on my soul. I will add the rest of the guides to this thread so new ToAers will have a collection of videos and sample runs, along with some commentary and tips/tricks to look back on while learning.  Do know that it is absolutely normal to make mistakes. I've played with the best ToA runners in the game and sometimes mistakes just happen. Even on farm content, you can make a mistake that will end your run or leave one person to clean up for the rest. If you are learning this is doubly so. I hope that this encourages more people to try out solo (or even group) ToAs. Most of the knowledge and strategies in these videos are entirely transferable between solo and group content and you can make your start at any time and at any pace that you feel like. Some mechanics might feel overwhelming at first, but practice and experience will make most content second nature. Before you watch the video, I do want to say that I am using BIS gear here. However completions with less than optimal gear are very possible. The video would have dragged on for another 15 minutes if I had to add my run with a trident/rcb and I attempted to keep these short and concise, but elaborate enough to know how to react to certain situations. Do know that Sanguinesti staff is ideal for learners as you can cover a lot of mistakes. The better gear, the more mistakes you can make and the faster your runs will naturally be. For demonstration purposes I ran a couple of my runs to simply illustrate that what might be considered challenging content for some will become easier as you get more acquainted with it. Berserker Mage Solo 900 The following is not a method of flexing as the run was littered with mistakes. However, doing said runs is possible with the right strategies. You will have to rely heavier on your relics rather than your gear. If wanted I can upload this run separately, although I won't be including this in a guide setting. My door build is missing just the yellow crystal from ToA, but I will add on to this thread when it is ready to do a run. Door build is just as effective (and has an insane amount of utility both solo and in group settings) compared to Berserker Mage's raw DPS output. I'll be adding on to this thread a door solo 900 and a range solo 900 when I have time to record a couple of runs on these accounts.
    • Misc  Corrected Zuriels staff dropping 50 at once like it was a morrigans ranged wep  Corrected multi arena having some spots marked as singles  Corrected 1v1 tournament not dropping opponent's ammo on death  Corrected 1v1 tournament not dropping opponent's ring on death  1v1 tournament will no longer unimbue items or revert to uncharged states, so they keep their bonuses (i.e. dfs, wyvern shields, toxic sodt etc)  Untradeable items like infernal cape will now drop to the ground for your opponent in 1v1s  Corrected Rampage & Aggression sigil working together, to clarify - if you equip both only rampage will function  Aggression sigil now also works in PvP scenarios  Rampage now works in PvP scenarios  Anglerfish no longer overheal to 121 if you're in pvp combat within the last 10 seconds  Added bank eat delay on karambwans and potions   Freezes are now broken at 10 tile distance vs 12  Saturated heart boost now only lasts for 5 minutes vs 7  Saturated heart will no longer boost back up if you brew down  Fixed a bug with using sigil of consistency in PvP scenarios  Energy transfer can now only be used in multi  Starting 3 sigils now calculate their chance to proc at the start of a hit vs after damage calculation  All sigils have been set to untradable for this DMM  Breach slayer monsters no longer require a slayer level to attack Lowered the teleport restriction to 1 minute after dying or logging in  Updated DMM mystery box loots,  Removing: godsword hilts, food/pots, divine spirit shield Added: sigil box, virtus armour, vestiges for rings Misc rarity changes Vote shop: Mystery box is now 15 tickets each Added arcane / dex prayer scrolls Added scroll shop point scroll to purchase account permanent upgrades Notes:  You'll need 1 hour of playtime to claim any votes  You'll need 10 hours of playtime to purchase mystery boxes from the vote shop  Every time you do either of these, a ping is sent to the staff team with all of your details Almost all NPCs have access to the global DMM loot, but the two I'm sure most people would like to know are: Chance of DMM Sigil box: NPC Level 400 or above: 1 in 112 kills NPC Level 275 or above: 1 in 184 kills NPC Level 150 or above: 1 in 281 kills NPC Level 75 or above: 1 in 1,350 kills NPC Level below 75: 1 in 2,025 kills Chance of a VLS specifically (roll the global loot table, then pick VLS from it): NPC Level 400 or above: 1 in 800 kills NPC Level 275 or above: 1 in 1,377 kills NPC Level 150 or above: 1 in 2,050 kills NPC Level 75 or above:  1 in 7,800 kills NPC Level below 75: 1 in 12,200 kills Other Breaches will drop loot to 7 people who deal at least 50 damage per mob, but this can be configured as we go if it's too low Corp beast drop mechanics match Nex, where everyone in the room with a min damage contribution gets a loot roll Virtus has custom stats on Vulcan, placing it slightly above ancestral (and then additionally has the ancient magicks effect) 50% of Donations can be transferred back to World 1 at the conclusion of the DMM, if we received enough to cover prize pools, this will be confirmed after the final 1v1s
    • Misc Bugs / Changes Corrected a minor bug allowing you to stack a couple of time invocations in ToA (only allowing an extra 10 or 20 raid levels, any higher attempts to glitch insta-killed you) Corrected Saradomin GWD minions dropping shards frequently Corrected Sage's greaves working for people who do not have the Trickster relic still unlocked Corrected being able to kill Nex while she was in her spawning phase with a Bulwark special Changed how unlocking Praying to the Gods CA task unlocks Adjusted how frequently Mimic drops mystery box scraps due to unintended killing mechanics Selecting a Jad or Zuk task will now cap at 1 per task, regardless of if you have the scroll unlocked Corrected Zamorak GWD minions walking into walls from last patch Creating a Divine rune pouch now specifies the runes from your regular rune pouch were sent to your bank, not deleted Phantom Muspah Corrected a bug of skipping the Prayer shield phase despite the chat msg saying you dealt no damage Now has a delay where it cannot have hits apply while it does the shockwave attack Now has a slight delay as it transitions phases where damage is nullified Now has a maximum damage cap while it is in the teleporting phase around the room Increased it's drop rates to accommodate for slightly slower kills Corrected Black bears dropping ensouled head 100% of the time Updated the 200m Cape Perks thread (::capeperks) Corrected a bug with Holy sanguinesti staff Updated how the Defeat Venenatis task checks to match the other kill count tasks Production prodigy boost now applies to making thammaron's sceptre Corrected Corporeal beast visually dropping 'boulders' due to jagex changing an ID instead of a white graphic Adjusted the ToA MVP board to hopefully stop it very rarely showing someone else's invocation level Corrected thamm/accursed sceptre damage boost not matching Corrected Superior/Bloodthirsty Wyrms turning into regular Wyrms  Corrected damage in Sotetseg Maze applying if the person exits the raid mid soteteg path Lowered the Pillar collapse damage radius by 1 square in p1 Verzik Updated Marble gargoyle drop table chances Vardorvis can no longer be frozen still Fixed a bug with magic XP and teleport to target in wilderness Updated gauntlet timers to check when opening combat diary interface Tephra is no longer sped up by using Ranged relic at Zalcano or using rapid style Corrected some players losing their Leagues 3 / 4 icon on right click until relogging when entering wild Corrected Tzhaar pickpocketing giving diamonds vs uncut Corrected a bug with running far away from Whisperer during the pillar hide attack   Tournament Changes Adjusted gear setups for Obby Maul, Welfare Melee and Magic (Harmonised staff) The 1v1 fights will now ensure there is an even number of participants. To do so, more than 1 person will receive a bye round in the first round All of these people will be placed in 1 separate arena, while the rest continue their fights For example, if 98 people enter 30 of these would be given a bye round in round 1. leaving 68 people to fight, with 34 winners. These 34 winners would then be paired with the 30 who were given byes, totalling 64. This will then continue down to the final 2 -> 64, 32, 16, 8, 4, 2. You can no longer double death due to poison The top 4 and final 2 arenas have been visually updated A new arena has been added to the Multi Tournament and will now be chosen 50% of the time The Zamorak vs Saradomin theme will continue in this arena, just with a new layout   RuneLite Changes Courtesy of Polar we now have the below RuneLite changes added:  Undying Retribution timer Will countdown for 3 minutes until your undying retribution is active again  Last Recall timer Will countdown for 6 minutes until it regains power if you're a donator and have faster recall usage, the timer will disappear from your screen before it hits 0. This will indicate it's ready for use (did not want to overcomplicate this to make it per donator tier) Run / Walk - Using Control Key This can be configured within the Settings in-game Control + T to teleport Similar to control + b to open bank, control + T will now open the teleporter for you Control + H to Home As above, control + H will automatically teleport you Home   Zalcano Event A new scroll has been added to the Scroll point shop - Double Zalcano (1hr) Consuming the scroll will grant double experience to mining & runecrafting at Zalcano You will also receive 2x loot rolls per kill completed  Zalcano now requires you to have dealt some damage to receive loot   Player made suggestions Illeniumboi: separate scroll shops to timed/permanent as it's full Separated to tradeable / untradeable scroll shops Rock: Totem pieces 100% drop from superiors in catacombs Added a 100% totem drop to your superior & bloodthirsty kills It will roll the next piece you need in the totem in line with the rest of catacombs Illeniumboi: a scroll to provide afk obelisk time Added to the untradeable scroll shop Bub: DK ring drop rates Lowered Berserker ring from 1/338 to 1/276 (-50 kills) Lowered Archer's ring from 1/211 to 1/187 (-25 kills) Lowered Seer's ring from 1/371 to 1/324 (-50 kills) Deadmen: Corporeal beast to 2k hp  Increased from 1k to 2k Lowered damage requirement to 50 to receive loot Otago: show your private instance info in quest tab Added below your personal info, showing your instance name & duration left Parukes: Undying retribution timer Added above ItzPennyWise: Leagues 3 craftsmen set effect Added set effect of the Craftsmen This is similar to Leagues 4 - Production Prodigy speeding up activities, but will only apply to Smithing Crafting Fletching - including inside of Wintertodt Uncivil: PK accounts need to be removed Increased their entry fee to wilderness to 1.5m to ensure they're always risking wealth while in wild Ursine: allow guardian spawn msg to be filtered Added behind chat filter Noobody: Add gaurdians of the rift As this is a big job, hopefully the updated Zalcano event makes RC better before we explore this Ursine: Disable Cannon at revenant caves Done The Chunch: Change collection log rewards for cerberus, nex hydra & sire Updated to replace their scrolls that most would already have by this point NoDropsYet: Command for instance timer remaining Added to quest tab above already Oli: Personal banker buff for Leagues 3 Buffed from 50% + sages renown to 75% + sages renown Mehoyminoy: Ruinous prayers overhead Removed Intensify counting as an overhead prayer to match leagues 4 versions as it was changed since when I originally added them Multiple people: Buff range With Shadow's insane accuracy for all monsters, the above change to ruinous prayers to allow Intensify (+40% accuracy all styles) to stack with other overheads should bring melee & range accuracy up without changing magic (it will result in less damage boosting through prayer though) 240: Pillory guard pet I give you the Pillory Cadet Will triple the amount of gold you receive from the pillory guard Will block the pillory guard from spawning 10% of the time when following you   Noted to come in the next 2 weeks Bob: Nightmare of Ashihama Nightmare is currently on my list of changes I want to revamp but didn't make the cut this week Multiple People: Add more items to the sacrifice shop This is coming - dinhs, d claws, justiciar, ancient godsword, avernics, dragon armour, cerberus crystals, ghrazi rapier, hydra leather, spirit shields etc GE history tab Update James pricing with the most recent data Ruinous quick prayers And multiple others suggestions   Holiday / Server Events Vulcan Bingo Event A new Discord event has been added for Saturday April 20th, Vulcan Bingo! A Bingo card will be posted in the lead up specifying 16-25 different challenges First 3 players to compete a line on the bingo card will win The prize pool will be in excess of $500 USD All players will have to start a new account and select 'Bingo' as their game mode to play The event will run for approx. 3-5 hours for completion. Easter Event Easter event has now concluded, hope you all found your 50 rewards!   Weekly Boss Speed Run Congratulations to Vekk, Yomo & Chances. Please contact an Admin to receive your bonds This week the boss has been set to Phantom Muspah - good luck!
    • Welcome to Vulcan's DMM #6 - Prize Pool $3,000 USD.  Vulcan does not make profit from DMMs and they're very time consuming in code. Voting is the only thing that benefits Vulcan from the DMM, and the only reason I continue to provide them where other's don't, so if you'd like them to continue please ensure you vote Prize Pool As with all DMMs we have run, prize pool may increase or decrease depending on overall entrants in finale compared to previous DMMs (usually 100-130), and with donations received to prize pool. Only 1 person can claim 1 reward per tournament (exception: last alive multi and a top 8 finish)   Rules Normal (common sense) rules apply, no doxing, racism, bug abuse, vpn voting etc. If above occurs, you and/or your entire team will be disqualified depending on severity and we may not even tell you until you try to claim a prize   Server wide event schedule   DMM Sigils   DMM Breaches   Multi Fog Stage   1v1 Fight Stage   Voting & Donations   Misc Info
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