Xsj Posted August 14, 2023 Share Posted August 14, 2023 Max Cape Perks [1] Ability to stop your Sigils overflowing for 25% of the regular cost [2] Access to the 'teleports' option - to remotely open the teleporter [3] Access to the Features Menu Option 1 - Crystal of Memories - Last recall without having the crystal on you Option 2 - Arcane Grimoire - Remote spell book swap without the grimoire on you Option 3 - Player-owned house portals Option 4 - Stamina boost Completionist Cape Perks [1] Will roll all of the below 200m XP cape perks provided you fall into one of these categories: Category 1: 75% chance - 200m XP in that skill Category 2: 15% chance - Not 200m XP in that skill [2] Sigils will no longer overflow while wearing the cape [3] Access to the perks available on Max Cape - Features & Teleports menu [4] 200m Cape Perks: Cape Perk Attack cape 5% chance to hit a 2nd time for 10 damage Strength cape 1% chance to boost hit damage by 25% Defence cape 2% chance to nullify incoming hit Hitpoints cape Allows food to overheal you by 15% of max Prayer cape +15 prayer bonus, reduces prayer drain by 25% Ranged cape 1% chance to reduce attack delay on next hit to 1 tick Magic cape 1% chance for ice barrage hit, freezing and dealing damage Thieving cape +3 loot rolls while wearing, stacks with other boosts Hunter cape +3 loot rolls while catching chinchompas and opening impling jars All other capes Perks available to be suggested General Notes: All 200m experience capes have the bonuses of a Max cape (+9 in defence bonuses, +4 prayer bonus) The melee 200m capes have the same stats as an infernal cape, but require you to own an infernal cape for the perks & bonuses to apply No perks will apply while a player is in the wilderness Link to comment Share on other sites More sharing options...
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