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Max, Completionst & 200m Cape Perks


Xsj

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Max Cape Perks

  • [1] Ability to stop your Sigils overflowing for 25% of the regular cost
  • [2] Access to the 'teleports' option - to remotely open the teleporter
  • [3] Access to the Features Menu
    • Option 1 - Crystal of Memories - Last recall without having the crystal on you
    • Option 2 - Arcane Grimoire - Remote spell book swap without the grimoire on you
    • Option 3 - Player-owned house portals
    • Option 4 - Stamina boost

 

Completionist Cape Perks

  • [1] Will roll all of the below 200m XP cape perks provided you fall into one of these categories:
    •  Category 1: 75% chance - 200m XP in that skill
    •  Category 2: 15% chance - Not 200m XP in that skill
  • [2] Sigils will no longer overflow while wearing the cape
  • [3] Access to the perks available on Max Cape - Features & Teleports menu
  • [4] 

200m Cape Perks:

Cape Perk
Attack cape 5% chance to hit a 2nd time for 10 damage
Strength cape 1% chance to boost hit damage by 25%
Defence cape 2% chance to nullify incoming hit
Hitpoints cape Allows food to overheal you by 15% of max
Prayer cape +15 prayer bonus, reduces prayer drain by 25%
Ranged cape 1% chance to reduce attack delay on next hit to 1 tick
Magic cape 1% chance for ice barrage hit, freezing and dealing damage
Thieving cape +3 loot rolls while wearing, stacks with other boosts
Hunter cape +3 loot rolls while catching chinchompas and opening impling jars
All other capes Perks available to be suggested


General Notes:

  • All 200m experience capes have the bonuses of a Max cape (+9 in defence bonuses, +4 prayer bonus)
  • The melee 200m capes have the same stats as an infernal cape, but require you to own an infernal cape for the perks & bonuses to apply
  • No perks will apply while a player is in the wilderness
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  • Xsj changed the title to Max, Completionst & 200m Cape Perks
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