Xsj Posted April 2 Share Posted April 2 Please ensure you read the last comment on this thread as it is the latest update to World 2 / Deadman Mode on Vulcan: ---------- Welcome to Vulcan's DMM #6 - Prize Pool $3,000 USD. Vulcan does not make profit from DMMs and they're very time consuming in code. Voting is the only thing that benefits Vulcan from the DMM, and the only reason I continue to provide them where other's don't, so if you'd like them to continue please ensure you vote Prize Pool As with all DMMs we have run, prize pool may increase or decrease depending on overall entrants in finale compared to previous DMMs (usually 100-130), and with donations received to prize pool. Only 1 person can claim 1 reward per tournament (exception: last alive multi and a top 8 finish) Rules Normal (common sense) rules apply, no doxing, racism, bug abuse, vpn voting etc. If above occurs, you and/or your entire team will be disqualified depending on severity and we may not even tell you until you try to claim a prize Server wide event schedule DMM Sigils Quote Have been updated to use the last OSRS DMM (Apocalypse) versions. No skilling sigils have been enabled & a couple of useless combat ones have been excluded. You can read all of their effects here, they're listed in the same order as below: https://oldschool.runescape.wiki/w/Deadman:_Apocalypse/Sigils Starting Sigil ✔ Sigil of Menacing Mage ✔ Sigil of Feral Fighter ✔ Sigil of the Ruthless Ranger Tier 1 ✔ Sigil of Resistance ✔ Sigil of Resilience ✔ Sigil of Consistency ✔ Sigil of the Formidable Fighter ❌ Sigil of the Rigorous Ranger ❌ Sigil of the Meticulous Mage ✔ Sigil of Deft Strikes Tier 2 ✔ Sigil of the Augmented Thrall ✔ Sigil of the Lightbearer ✔ Sigil of Precision ❌ Sigil of Specialised Strikes ✔ Sigil of the Porcupine ❌ Sigil of Binding ✔ Sigil of Fortification Tier 3 ✔ Sigil of Titanium ✔ Sigil of the Ninja ❌ Sigil of Finality ✔ Sigil of Pious Protection ✔ Sigil of Aggression ✔ Sigil of Rampage ✔ Sigil of Last Recall ❌ Sigil of the Guardian Angel DMM Breaches Quote Will spawn every 7-9 hours Will announce the location 15 minutes before, and 5 minutes before they start spawning Can select from 8 predetermined locations, 4 in multi and 4 in singles Locations in Singles mean players cannot be tagged if they're being hit by the boss to match osrs Have their own unique drop table for the DMM World including PvP weaponry Emblems received from the breach can be traded in for 2x their regular value (1.5m - 30m) Multi Fog Stage Quote The Multi Fog stage will take place in a new area - the clan wars wasteland The timer before the fight begins has been increased to 1 minute from 20 seconds The timer on the fog spread has been lowered. Previous multi stages were completed in ~12 minutes, this one will take approx. 25-30min The damage dealt at the end while inside the final zone has been increased to prevent stalling During the final minutes, a Breach of NPCs will spawn in the safe square, further inflicting damage to all players nearby The final zone is now in the centre of the map, preventing 1 team locking down the only entrance/exit in the previous arena, and more closely resembling a Falador/Annakarl finish The overlay will now show how many total entrants entered at the start 1v1 Fight Stage Quote The 1v1 fights will now ensure there is an even number of participants. To do so, more than 1 person will receive a bye round in the first round All of these people will be placed in 1 separate arena, while the rest continue their fights For example, if 98 people enter 30 of these would be given a bye round in round 1. leaving 68 people to fight, with 34 winners. These 34 winners would then be paired with the 30 who were given byes, totalling 64. This will then continue down to the final 2 -> 64, 32, 16, 8, 4, 2. If someone disconnects, the system will re calculate how to get to an even number again, and award X numbers of players a bye You can no longer double death due to poison (bug found in economy world, never happened in DMM luckily) Items left on the ground will never appear in the 1v1 section for anybody, and will despawn after 5 minutes Fog will no longer deal damage after the first round, but players that stall will be double eliminated manually by staff 1v1s for the first round will spawn a bank chest in the arena and allow you to swap gear to match your opponent The bank chests will be removed when the countdown hits 25 (approx 3 minutes of bank time) Voting & Donations Quote Voting From voting you will receive raw GP, cannonballs & exchange shop points The amount of exchange shop points is your total level * 3.5 As such, I encourage you to vote, but do not open the Vote chest until you have a decent total level Exchange shop points can be spent on cannonballs, food, potions and scroll shop points (mentioned below) Donations All donations are made via OSGP only If you make a purchase from the website, it will not allow you to claim it without an admin verifying the order (which is reserved for long standing players) You will be credited with bonds in-game. Claiming the bond will grant $25 to your donation rank and 25 donation points to spend in the store The 2 main items you would purchase more than once are mystery boxes and scroll shop points Mystery boxes will roll their own loot table on the DMM world, viewable in the drop table viewer Scroll shop points grant various perks to your account, which can be read below, examples for dmm: Dex / arcane prayer scrolls Enchanted bolt scroll, which is a 10% increase for bolts to activate their special attack (kandarin hard diary reward from osrs) Barrows mound scroll will also ensure the barrows tunnel is always under Ahrim Misc Info Quote The experience rate is set at 15x for both Combat and Skilling You will receive 30 minutes PvP immunity upon joining if within the first 36 hours of launch This immunity will expire for entering the wilderness, attacking high level monsters, attacking players etc There is now an eat delay applied when banking $150 is the donation amount required to pick your own slayer tasks All raids have a flat 2x boost for purples compared to our leagues world Upon a death, you will now be prevented from teleporting for 2 minutes You will also be reverted to the modern spellbook This timer will apply if you've recently logged in also The only exception is using ::Home to teleport home, which is never restricted If you die in PvM while skulled, your items will drop to the ground and show publicly to everybody instantly, regardless of if no player attacked you Mystery boxes can be opened after 5 hours have passed in-game from launch A Trivia question will randomly be asked every 30 minutes on the DMM world and the rewards will be 300k and 3x mystery box scraps. 25 Mystery box scraps can be combined into 1 free mystery box to open The fountain will automatically roll random bonuses every ~2 hours Every ~7 hours, an Awakened Nex event will begin. During this, you receive 8x drop rolls per kill, and the chance at a rare item is halved compared to regular Nex Awakened Nex is Nex + DT2 awakened boss mechanics This is a dangerous (pvp) area Teleporting to the event will place you in a random position of the room to avoid 1 team clumping Leagues tab is not available, but completing Leagues tasks will add coins directly to your bank PvP armour cannot be used, and will degrade instantly if obtained PvP weapons are charged, and degrade after 5,000 hits As with previous DMMs, Loot keys will be provided for your kill's inventory & gear You will also receive 5 of their top 10 most valued items, as shown in a chat msg You will be unable to enter a safezone for 10 minutes after attacking a player There is no experience loss on death enabled (as this was polled last DMM) Gear & Supplies The same as our last DMM, the Emblem trader can be found outside of a safezone at Castle Wars to purchase gear or trade in emblems The altar for spell book swapping is also here Link to comment Share on other sites More sharing options...
Xsj Posted April 6 Author Share Posted April 6 Misc Corrected Zuriels staff dropping 50 at once like it was a morrigans ranged wep Corrected multi arena having some spots marked as singles Corrected 1v1 tournament not dropping opponent's ammo on death Corrected 1v1 tournament not dropping opponent's ring on death 1v1 tournament will no longer unimbue items or revert to uncharged states, so they keep their bonuses (i.e. dfs, wyvern shields, toxic sodt etc) Untradeable items like infernal cape will now drop to the ground for your opponent in 1v1s Corrected Rampage & Aggression sigil working together, to clarify - if you equip both only rampage will function Aggression sigil now also works in PvP scenarios Rampage now works in PvP scenarios Anglerfish no longer overheal to 121 if you're in pvp combat within the last 10 seconds Added bank eat delay on karambwans and potions Freezes are now broken at 10 tile distance vs 12 Saturated heart boost now only lasts for 5 minutes vs 7 Saturated heart will no longer boost back up if you brew down Fixed a bug with using sigil of consistency in PvP scenarios Energy transfer can now only be used in multi Starting 3 sigils now calculate their chance to proc at the start of a hit vs after damage calculation All sigils have been set to untradable for this DMM Breach slayer monsters no longer require a slayer level to attack Lowered the teleport restriction to 1 minute after dying or logging in Updated DMM mystery box loots, Removing: godsword hilts, food/pots, divine spirit shield Added: sigil box, virtus armour, vestiges for rings Misc rarity changes Vote shop: Mystery box is now 15 tickets each Added arcane / dex prayer scrolls Added scroll shop point scroll to purchase account permanent upgrades Notes: You'll need 1 hour of playtime to claim any votes You'll need 10 hours of playtime to purchase mystery boxes from the vote shop Every time you do either of these, a ping is sent to the staff team with all of your details Almost all NPCs have access to the global DMM loot, but the two I'm sure most people would like to know are: Chance of DMM Sigil box: NPC Level 400 or above: 1 in 112 kills NPC Level 275 or above: 1 in 184 kills NPC Level 150 or above: 1 in 281 kills NPC Level 75 or above: 1 in 1,350 kills NPC Level below 75: 1 in 2,025 kills Chance of a VLS specifically (roll the global loot table, then pick VLS from it): NPC Level 400 or above: 1 in 800 kills NPC Level 275 or above: 1 in 1,377 kills NPC Level 150 or above: 1 in 2,050 kills NPC Level 75 or above: 1 in 7,800 kills NPC Level below 75: 1 in 12,200 kills Other Breaches will drop loot to 7 people who deal at least 50 damage per mob, but this can be configured as we go if it's too low Corp beast drop mechanics match Nex, where everyone in the room with a min damage contribution gets a loot roll Virtus has custom stats on Vulcan, placing it slightly above ancestral (and then additionally has the ancient magicks effect) 50% of Donations can be transferred back to World 1 at the conclusion of the DMM, if we received enough to cover prize pools, this will be confirmed after the final 1v1s Link to comment Share on other sites More sharing options...
Xsj Posted April 23 Author Share Posted April 23 New purpose for World 2 New purpose for World 2 / DMM: At the request of @Deadmen the below changes have been made: Moving forward Vulcan will host a weekly Deadman Mode event with a prize pool of $1,000 USD / 6,000m OSGP (every weekend), with a similar format to Rust At the start of each month, all accounts will be fully wiped At the end of each week, any account that enters the final 1v1 will lose their gear, non-combat stats and point balances (pvm, skilling, exchange points, etc). You will keep your combat stats & prayers unlocked and just need to rebuild your gear for the following weekend's multi & 1v1 stage As I can see gear fatigue becoming a thing (having to kill demonics every week for example) a very very basic gear setup will be provided to enter the 1v1s to encourage everyone to still participate if you didn't have time to gear that week Changes implemented since last weekend's DMM #6: Admins can now pause the DMM round and correct any issues before it resumes Admins can now trade with players in a tournament in emergencies The timer between rounds has increased from 15 seconds to 30 seconds The banks that spawn in round 1 will now stay for 3 minutes before they de-spawn When the banks spawn they will specify they disappear when the timer hits 25 Mystery boxes have been made untradeable again Divine / regular rune pouches will no longer drop to the ground for your opponent Breaches can now spawn in all 8 locations over the map vs just 4 in the wilderness Breaches can now spawn in single locations Loot keys from PKs will now specify where the key has gone to both players involved Disabled special restore from pvp kills as it's a world 1 only perk Freezes now break when a player traverses up/down a ladder Morrigans axes/javelins have been added to the global loot table BOFA and VW now correctly load their last-saved attack style Bofa/Morrigans axe/dorg cbow no longer work with sigil of the ninja Dying in PvP will now clear your rune pouch of runes God staff are now lost on PvP deaths You will no longer keep 3 items when you die unskulled You will no longer keep untradeables on death that are normally lost to match osrs Dt2 bosses now receive 3x loot from day four with other bosses Removed multiple items from DMM mboxes like virtus & spirit shields Added bandos boots, armadyl helmet, drake's claw and trident Added new raid bonuses and 3x drops at DT2 bosses to day 4 & 5 Limited votes to match main world of 3 per 12hrs per account Graphics now play for the final winner You can join the DMM Discord here: https://discord.gg/295JKKWbuw Link to comment Share on other sites More sharing options...
Recommended Posts